![]() ![]() Wait, don’t leave yet, we have just barely started. Don’t bother to modify the color, we won’t need it, just give it a name. (Then save and exit)Įven if it’s just “ aaaaaa“, give it a name, it will be easier to differentiate them if you have more than one. If the Cyclops you want to delete is not a wreck, is unnamed and you have more than one Cyclops in your world, give it a name. Make you sure that there is nothing left (like Wall lockers Upgrade modules Vehicle…) inside the Cyclops / Cyclops wreck you want to delete because It will all be gone. Then look no further that this guide, I will step you through the process of deleting entirely a Cyclops or a Cyclops wreck. Or maybe you have your own reason to get rid of your Cyclops ? More rods last longer.Have you ever broken your Cyclops in front of your base and now you have a Cyclops wreck ruining your view ? You don't need a radiation suit to "operate" a nuclear reactor.Īnd you need at LEAST one rod, but can go up to four. Ignore the warnings, it's a bug right now-the AI will give you warnings about the seamoth even if it won't get damaged. It goes up on it's own? There's probably a floater stuck on it somewhere, look around for it. But even with '1' rod in the reactor, how long will a rod last before the reactor would go to the next rod? Cyclops controls are 'C' to dive (or is it 't recall), and 'Spacebar' to surface/go up. But going over the log info and trying to control the Cyclops, I got some questions regarding both, so bare with me.Ģ) How many rods does it need to start working? I would assume it's similar to a bio reactor in that as soon as you place 1 correct object in it, it'll start working. Originally posted by Zeorymer:So, I was finally able to build a Cyclops sub, and I finally got my last fragment scan for a nuclear reactor. But even with '1' rod in the reactor, how long will a rod last before the reactor would go to the next rod? ![]() Is that true? Meaning if I build it in my base and I don't have seperate bulk head doors to seperate it, will my base flood with radiation?Ģ) How many rods does it need to start working? I would assume it's similar to a bio reactor in that as soon as you place 1 correct object in it, it'll start working. ![]() Will it explodes in the hanger all the same? Or is it a warning to basically not let my Seamoth out at this depth?ġ) The flavor text in the log says that you need to wear a radiation suit when operating with it. As soon as I hit the 300m mark, my Seamoth is getting warnings about hull damage and collapse.why? It's not in the water, it's in the hanger. ![]() Is there a seperate upgrade to stop that? Or a trick? Which leads to.ģ) I have my Seamoth parked in the hanger, which has the upgrade to let it dive to 300m. The Seamoth will stay wherever I stop moving or park it, yet the Cyclops rises to the surface on it's own. How can I dive properly if I can never control angle at which I descend, or rise? Which leads to.Ģ) Why does the Cyclops rise up to the surface on it's own? It's not a life raft, it's meant to be sub. On the Cyclops, when you mouse down, your character looks down. But going over the log info and trying to control the Cyclops, I got some questions regarding both, so bare with me.ġ) How do you 'dive' properly with it? I notice on the Seamoth, when you mouse down, it steers down. So, I was finally able to build a Cyclops sub, and I finally got my last fragment scan for a nuclear reactor. ![]()
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